AI Insights · Timothy · January 2023
Top 5 Superhero Games in Mexico for Q4 2022
Explore the performance of the top 5 superhero games in Mexico during Q4 2022, featuring insights on downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 superhero games in Mexico showcased varying trends in downloads, revenue, and active user engagement. Here’s a closer look at how these games performed, based on Sensor Tower data.
GT Moto Stunt 3D: Driving Game saw a significant increase in weekly downloads, starting from just 72 in mid-November and peaking at approximately 131.9K by early December. The game maintained a strong presence with downloads ranging from 81.5K to 98.3K in the following weeks. Active users showed a similar upward trend, growing from 48 in mid-November to a high of around 188.3K by early December, before stabilizing between 125K and 165K towards the end of the quarter.
Gangster Grand City experienced a fluctuating download pattern, starting the quarter with 37.7K and reaching a peak of 94.2K in mid-November. Downloads fluctuated between 41.9K and 65.2K for the remainder of the quarter. Active users exhibited steady growth, starting at 32.5K in early November and peaking at 157.3K by the end of December, indicating consistent user engagement.
Blue Hero Rope Game showed a decline in weekly downloads, starting Q4 with 36.3K and gradually decreasing to 16.1K by the end of December. Active users followed a similar trend, decreasing from 62.3K in mid-November to 35.4K by the end of the quarter, reflecting a drop in user retention.
Miraculous Ladybug & Cat Noir maintained a steady revenue stream, with weekly earnings fluctuating between $373 and $537. Downloads saw a notable spike, starting at 22.8K in mid-November and reaching 55.3K by the last week of December. Active users also increased significantly, from 204.6K in mid-November to an impressive 311.2K by the end of December, indicating a strong user base.
DRAGON BALL Z DOKKAN BATTLE reported a consistent revenue increase, peaking at $37.4K in the last week of December. Downloads varied, starting at 18.3K in mid-November, peaking at 28.1K in mid-December, and slightly dropping to 24.6K by the end of the quarter. Active users increased from 52.1K in mid-November to around 57.6K by the end of December, showcasing steady player engagement.
For more detailed insights and further information, visit Sensor Tower.